I've been searching around to see if I can find exactly what occurs when one hits build inside Unity. I have looked through the documentation and while it is helpful in some regards a lot of what I am looking for remains unanswered. So what processes occur when you go to build your project? What are the various baking bars…
Hello everyone, I am new to polycount and also fairly new to 3d character art. I am currently working on my second character personal project. The character is to make a current gen version of Prince of Persia. It's still very early in its stages but I would love to progress with this project with the help and critique of…
EDIT: LATEST UPDATE: Hey guys, I think I've finally FINISHED it or at least almost finished it. I can't think of more, mostly because I want to work on something else now :P ORIGINAL POST Hey guys, I haven't had much time to my self to work on any thing recently so Finally I've managed to get some time to work on…
Hello all:) I've just finished a scene I have been slowly chipping away at for the last year. It's based on a concept image by Eric Gagnon (Gryphart). The image can be found here . I only really had a few hours a week to add progress so it was a strange development process. I started this in New Zealand whilst working full…
I wouldn't worry about moving forward with the rest of the design until you clean up a few details. Model - • More triangles! Smooth out some of the facets you don't plan on playing off of in the texture Get a smoother looking blade • Push the silhouette of the hilt. your forms are timid, Don't be afraid to take them too…
remember that you cannot become good at "anything" overnight. Failing is an essential procress on the road to mastery. What is, imo, the most important is that you finish all the projects you start to condition yourself to fight trough the frustration. If you feel comfortable please post your progress so we can help you by…
Hey there! Late night thought, I've been working on my next major environment for my portfolio to showcase my increased skills in hard surface work. Previously being Maya taught, I've now fully converted to 3ds and blender as I now know both pretty well and I'm proud to say it's going really well! (might make a progress…
Have gone through and made some improvements basically now there is a progress bar in the main window (bottom left corner) you can cancel the script with the escape key if you use edge selection you remain in edge selection mode and so on for the other selection modes
Hello, I didn't find any technical forum about 3dMax at the main page, I wish my thread do not bother the General Discussion I have a question about smoothing, my mentor always said that smooth as the final process of work after you rigged and skinned the model. But I have some question that not answer yet (he is doing big…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…