Hello polycounters! I just remade the layout for my portfoliosite and I would love some feedback on it. some of the art is old and some other will be updated and also som new stuff is on the way ^^ Also got some alignment issues with my (old) showreel and some text but that will be resolved. What i would like feedback on…
This will cover transfering one UV layout (old) to another (new). If you've ever had to do changes to a UV layout after a model has been textured this is for you. It basically takes this approach and re-purposes it. I found that approach kind of confusing the first time around so hopefully this won't be like that. Also…
Hey folks Just wanting some critiques on my portfolio site layout. Some heads up: -The demon warrior on the front page, I'll be doing him in full 3D. The black & white concept sketch is just a place holder for now. -3D Art section is fleshed out the most. -I'll be putting name, email, web address on each image. -It's no…
Hey Guys ( and gals ) As my title stated, I'm wondering if UV Layout can show the number of UV vertices currently on the model I'm unwrapping. Working under really tight specs, and instead having to jump back and forth between maya and uv layout, seems like it would be great if it could just be displayed instead there.…
Thank you jaydon, I really like you darksider model. Yenkee: Thanks for the advice, I made new uv for this model but it is not as neat as those incredible layout I can see here. That's a point where I am clueless, do you move your uv by hand trying to fullfill every space, or is there a magic button? It seems so hard to do…
I've just released a new 3ds Max plugin for level design called CorVex. The plugin is designed to help you more quickly layout the basic world geometry for games like the Source Game Engine. Here is the introductory video on the plugin. I'll be loading other videos demonstrating other techniques, benefits and tips soon.…
+1 to Renderhjs. Headus UV Layout is just about the best i've ever used, I havent used Roadkill but I'm familiar with LSCM from Blender and Silo. What wows me about uvlayout are a few of the key features: Topology based symmetry: you just tag an edge in the center and symmetry is active. Local Scaling: For areas like ears,…
Hey guys, don't know how much of this kind of thing gets posted on here but I'm mocking up a quick UI design for a little game idea me and a mate came up with, mainly for fun but also to diversify my portfolio a bit. I could use a little feedback on the layout at this stage (not so concerened about graphics yet) as it's…
Hi folks I have searched around and tried different fixes for this issue that worked for other people but to no avail... This is the warning I get on import. Warning: The light map UV set for static mesh {staticmeshfactory_2) appears to have layout problems. Either the triangle UVS are overlapping one another or the UV are…
I previously used simplygon to generate LODs for motrocycles I am using in my game. The process worked perfectly before, the LOD chain had the same UV layout as the original model. Today I tried to create an LOD chain for a new model I made and it didnt work the same. Simplygon created new UV layouts for the LOD chain so…