Some of my 3D projects! Models created in Maya, Zbrush, Substance Painter. Rendered in mental ray and Arnold renderer More project here: https://www.cgtrader.com/jackfurneri1984#tab-cg
Update: Today is technically my final day on this project. Looking for internship/job, art tests and teaching two texturing courses at my school took a lot of time away from this project. However, I will continue on this project when I get back after the holidays. I'm doing the 'PBR Material Mentorship' with Josh Lynch in…
Hi all, We are currently looking for a UI designer for a VR project. The workload isn't huge considering the project is small. However, for the right person this may mean that you would become our go-to "UI person" for all the UI work we need done for this and 3 other continuing projects. Note for this job, while game dev…
Hi, this is my first go at a full scale archviz project in Unreal Engine. It was a large learning process, and took me a couple of months start to finish. For time efficiency not all of the models were made by me, some are from the UE4 market place and other small various objects had to be re-unwrapped and textured to work…
Hi Polycount! It's been a while. I have been hard at work with a programmer, working on a small demo remake of the original Digimon World game on PS1. Of course, as there are only two of us (plus a musician), we can't possibly hope to make the entire game. As such, we are only recreating a tiny portion of it. This project…
Alright, Im finally gettin time to work more on my 3D stuff, so I decided itd be a good idea to work on some props. What originally was going to be a detectives office if going to be a sort of south western Old gas station line of fictional products (a scene will be soon to follow). Unfortunatly, Im not sure how high in…
I'm working on a DDO project using the UDK calibration, so the normal map's Y is inverted. I feed the DDO project a +Y normal map from xnormal and NDO, and it does invert it. However when I preview my project in 3DO I've noticed that the previewer seems to be expecting a +Y normal map instead of -Y because the normals…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent/ came across this and thought it looked pretty neat. can't say no to uematsu music either. ALSO HI NEOX
Hey guys still kind of new to polycount but I am working on my final project for class. I wanted to start this thread so I can ask for feed back when I work on this project and also light a fire under my butt. What I will be doing is creating from some concept drawing I found from the new game Destiny. My work flow will be…