Hey guys still kind of new to polycount but I am working on my final project for class. I wanted to start this thread so I can ask for feed back when I work on this project and also light a fire under my butt. What I will be doing is creating from some concept drawing I found from the new game Destiny.
My work flow will be
Base mesh in 3ds max
High poly in zbrush
Retopology in 3D coat
Unwrap UV in 3ds max
Bake my AO, Normal, Spec Maps in xNormal
Finally texture in Photoshop/3dcoat.
I have really only worked in zbrush and 3d coat for a month so this is going to be very difficult for me but if I don't challenge myself I wont get better.
Here are some of the concepts that I put together and I have also started to sculpt the high poly.
Thanks guys I am going to try my hardest for this project.
Replies
I was planing on doing that but is would you think its better to just make that stuff in 3ds max?
Yep that's what I wanted to do. Plus I wanted to create a base mesh for when I create other models.
I heard from someone on YouTube that they recreate a base mesh every couple of months to keep practicing so I wanted to start that as well.
Also, I recommend talking to Dustin Gagner about his workflow for his Destiny Hunter character model. He posted on Polycount previously a thread journaling the work he did to get that character done. The images for the thread seem to be down, unfortunately.
Intirgued as to where this goes. I like the chosen concept.
Thanks for the help I will email him right now. Zbrush is super hard haha
But thanks again for the help this site is amazing.
Hey @JadeEyePanda Is this better??
I just started the hands so those will look a little weird.
Cool
Any tips on sculpting hands and feet. They are giving me some trouble.
I was making them out of zspheres.
I had some trouble with the hands and feet. But other then that I am getting the hang of zbrush a lot more.