Hey ! I'm currently trying to recreate a shot that I took irl, my goal is to compare the Arnorld renderer to Unreal Engine. To do that I need the two final renders to be axactly the same when in comes to coordinates. Same camera angle, distance relative to origin, settings. How would you go about doing something like that…
This is my Nth try to use Unreal Engine for real time rendering. I am trying a switch and to use UE to get images for my portfolio rather then Marmoset, at least this is my goal :) . Really happy with this result. What do you think? Thank you. Software used: 3dsMAX, zBrush, MDesigner and Unreal Engine. Hair it is done with…
So I know there are a lot of good programmer hlsl guys here because Ive read a lot of the threads about custom HLSL stuff for Unreal. I was hoping to make a custom node for a random Int. Some of the stuff Ive been reading suggests using a random tex coordinate on a bw tex2d which seems like it could work but I have no idea…
So I'm coming up on my last semester of school and wanted to pick up a copy of Unreal Tournament 3, and play around with editor, maybe create a nice scene to put in my portfolio. I was hoping there were tutorials out there that people knew of. I've tried doing a search on Google, but not much came up. Anybody have any…
Hey guys i wrote a big breakdown on Game Artist if you interested in armour creation and Unreal Engine, please check it out. https://gamesartist.co.uk/knight/
This Character is Inspired by the Work of Mr. Bala R Called " The Sage ". This is my representation of the character. I chose a semi realistic style. This process shows the integrated Low Poly Character in Unreal Engine 4. All the images and video are real time capture in unreal engine. Artstation link- <a…
Hi, This is my first unreal project where I tried to learn different things. I tried to use a game environment creation workflow. Everything was modelled (in blender) and textured by me (in substance painter (except modular textures for walls and the floor, i used substance source & unreal marketplace for those). Foliage…
Hello Polycount! Long time Lurker, but this will be my first post to the showcase. I am pleased to share this model of Boyd Crowder from the FX series Justified portrayed by Walton Goggins. Built for real-time and showcased here in Unreal Engine. To complete this asset I have used Zbrush, Marvelous Designer and Substance…
I have spent over 2.5 years working in Unreal Engine to create 100 post process shaders. Each shader has a few images and a video showcase. You can find all of the shaders here! For those unaware of what post process shaders are; they are like materials applied to your screen using math to create new cool effects.…