This is my Nth try to use Unreal Engine for real time rendering. I am trying a switch and to use UE to get images for my portfolio rather then Marmoset, at least this is my goal
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
. Really happy with this result. What do you think?
Thank you.
Software used: 3dsMAX, zBrush, MDesigner and Unreal Engine. Hair it is done with Ornatrix.
images are quite big, till 4K.
![Image: https://us.v-cdn.net/5021068/uploads/editor/lt/3p8yupgj3thn.png](https://us.v-cdn.net/5021068/uploads/editor/lt/3p8yupgj3thn.png)
![](https://us.v-cdn.net/5021068/uploads/editor/tf/xber1lz26etb.png)
![](https://us.v-cdn.net/5021068/uploads/editor/lh/ka7p0quun68w.png)
![](https://us.v-cdn.net/5021068/uploads/editor/yb/vc2xoc81zxee.png)
![](https://us.v-cdn.net/5021068/uploads/editor/dh/uartu63kwvrj.gif)
![](https://us.v-cdn.net/5021068/uploads/editor/08/wkx71oru4om8.png)
M.
Replies
cool
Face looks great, topology clean, great rendering and hair. But the hoodie looks unfinished compared to the head model, a bit too uniform and auto-topo'd.
cool character, i like the crumple details along the hem of the hood.