Hey !
I'm currently trying to recreate a shot that I took irl, my goal is to compare the Arnorld renderer to Unreal Engine.
To do that I need the two final renders to be axactly the same when in comes to coordinates. Same camera angle, distance relative to origin, settings.
How would you go about doing something like that ? Is there a way to export cameras and import them in unreal ?
Thanks !
Replies
Basically, that allows you to import an fbx and it will maintain the same world position as in your DCC.
I don't know anything about camera import specifics, but if there isn't a specific solution for that, you could put a locator or dummy geometry in the cameras position, import that, and then at least you have a position you can snap an unreal camera to.
You may also want to be aware of unreals cinematic camera, versus the default camera. That allows you to change things like focal length, etc, the same way as you would in maya.
The dummy method will probably work too thanks a lot, I assume I'll just have to copy and paste the rotation values from one to the other so that they match.
As Alex suggests you're likely best off transferring data via fbx - especially if it's animation