Hiya: I've been out of the loop for a while creating 3D content of any description, as a result psych'd to finally get back into the 'groove' having a crack refreshing various skillsets through a complex long held hardsurface passion project (...which I confess is in tandem with other personal stuff on another forum) Hence…
Gleam team A group of hero misfits on a distant hero planet ban together to make the best of their supposedly useless abilities. It starts off at a trillionare's anti grav, reality warping funhouse high rise and everyone in the immidate town has been invited.Thing biggest superheroes names around flaunt their status, while…
I haven't animated in like 10 years, but here's my thoughts (Brutal honesty): What points to your work being 'amateur', is how slow and 'floaty' everything feels. This including the walk cycle (which is a BIG no-no). Also your sense of weight is a bit off. Nothing In your entire demo felt heavy at all (including the…
It may fall under the same principle as lexical fatigue or semantic satiation, which is what happens when you see, or read a word over and over again and it doesn't look right or loses its meaning. I've yet to hear a term for it relating to art or animation however, as I assume it's the same thing as when 2d artists flip…
So I have had these exploratory Ideas in my head for awhile and I finally have been sitting down and creating the foundational elements for UE4 actor based music-nodes. RIght now its all visuals and no music, however I figured i'd start this thread to show some of the neat stuff I try out as I go along for a few hours each…
The successful candidate will be a talented and creative individual. He/she will work with the company's development teams, to establish new and next generation titles. The successful candidate will have taken overall design responsibility for one or more commercially successful computer game titles. The finalist will have…
Alright so I am currently working on creating a portfolio piece and its starting to drive me bonkers. I have my highpoly done (not counting some stuff that i will hopefully be able to overlay onto the map like nuts and bolts), but I am trying to do some simple test bakes for normal mapping to make sure I can get the bakes…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Hello! I'm with a group called Captilight and we are currently seeking an experienced 3D Modeler, Concept Artist, and Texture/Material Artist to work on our upcoming rev share project, codenamed, "Gates." We are currently using Unreal and finishing up a prototype. Our goal is to get a demo to show off to get the team…