Edit: Updated with video! [ame]http://www.youtube.com/watch?v=EIX5aEqLVTA&hd=1[/ame] Downloadable video (6mb, XVid codec) --- Can't... stop... rendering! (Click for 1080p resolution) Decided to make a new thread for this project instead of cluttering up the WAYWO thread with random pics. Modelling: Modelling is about 80%…
Your progress for 5 weeks is pretty good man! Keep going. I envy you getting to learn everything fresh, it's an exciting time. Look up lots of tutorials, sculpt as much as you can, and always always always use reference images, whether you bring it into the window as a backdrop or just have it up to look at. The only thing…
Hi, we are a group of friends working on a story driven adventure. The story is inspired by true events based on the life of a puppet master in the state of Rajasthan, India; revealed through a puppet. What's the progress? We're currently at the start of the project. We have laid out our basic game mechanics and we are…
Hello there - I'm having trouble registering my copy of Quixel Suite since purchasing it last night. Any time I try to register either product online, the process stalls for 3-4 minutes then throws the error below. Is this a problem authenticating to the registration system on Quixel's end? Or are there steps I can take?…
Hey guys, I tried messeging teddybergsman about this with no response so i am hoping someone else whos smart can can help me out with this. Seems like a matter of a project setting or something simple i'm missing. Thanks in advance! Problem: When i am using Gun metal black 01 smart material the resulted edge wear i get is…
Hmm, well, I am also going to the polycount school right now as well. What I have found is that instead of making a christmas list of what I want for a portfolio, which is fine in and of itself,.. I have learnd'ed much more from this forum by grabbing a hot piece of concept that I want to be able to model and turning out…
Been having a few issues with Curvature maps not working on my latest piece of work. I'm doing a large portion of the work flow from nDo, dDo and using the nDo map converters as the work house to create most of the maps needed to plug into dDo The first piece was a pretty simple Pillar, I did have some issues with unwanted…
So I want to render a scene in Quixel Suite (3DO). Within this scene is a tree which obviously has branches which are made up of many planes with a transparent texture assigned to it. I have absolutely no issues achieving this effect in both Maya and Marmoset (Images attached). However I'm getting some problems with…
Been integrating Meshy and Tripo outputs into UE5 pipelines for a while now and the generation step is no longer the problem — topology and textures come out reasonably usable for props and background assets. The problem is everything between export and the asset actually being in the project correctly. My current manual…