@poopipe MR was my first physical renderer. I started using it just before A&D material, when you had to cobble the materials together from shaders. It was quite the experience coming from legacy pre-linear workflow scanline rendering where you had to actually plug a raytrace map into the material to get reflections. :)…
Some time ago I bought a book called "Real time rendering. I've been trying to work my way through it but its taking some time. (its a 1000 pages) I've been having a blast so far catching up on processes. I wanted to get the title out there for anybody that is interested in the tech side of art, how engines handle basic…
Hey peeps. I've got a problem with UDK. I have a skeletal mesh with animation, during the animation the character walks away from his world 0,0,0 skeletal mesh actor position (done by unticking Anim Rotation Only) The problem I have is after about 3 steps away from his origin, he no longer casts shadows? and the other…
I'd say the best way to render is to press the render button, or whatever the equivalent option in Arnold is. Is there a certain look you're going for? Photorealism or something more stylized? Will this be rendered top-down like you show or from somewhere inside, what kind of light/shadow do you want? With the only thing…
Just practicing a render of a skull. Using an in-browser photoshop-like program using a mouse: Pixlr.com (I'm like 1% done) RIP: (render in progress) Reference: Btw, does anyone know how to make a GIF of a WIP? (instead of posting multiple separate images?) Thank you.
Renders from my Advanced Illustration for Production Class. The sketch on the right is my instructors drawing, the renders on the left are my 3D model of his building.
when rendering to texture, I am using multiple objects baked on to a low poly mesh and would like have an alpha for each element without separating the high res mesh. ie a high res torso might have 12 different elements , but they are all attached. I am renderig out a diffuse, so can use the magic wand to select the…
Probably can't help you with your render woes. But did you know you can merge render settings? Have you tried excluding objects one by one to see if it's one specific mesh causing the trouble? Had some trouble with messy meshes especially as of late. Arnold also seems to terminate when it can't find textures/materials…
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…