Home Unreal Engine

Skeletal mesh animation render issue.

Hey peeps. I've got a problem with UDK.
I have a skeletal mesh with animation, during the animation the character walks away from his world 0,0,0 skeletal mesh actor position (done by unticking Anim Rotation Only)

The problem I have is after about 3 steps away from his origin, he no longer casts shadows? and the other problem is once the character has moved away from his origin and the player is no longer looking in the direction of the skeletal mesh actor (Because it is off screen) the skeletal mesh will disappear?

I don't know how to fix these issues at all any assistance would be really helpful.

This is a video showing that the mesh no longer gets rendered once the root bone gets left behind.
[ame="http://www.youtube.com/watch?v=FpM_6AxeJxs"]Animatio UDK Render Issue - YouTube[/ame]

Thanks for reading.

Edit:

Right well I fixed the render distance problem all I had to do was tweek the box extent values in the animset editor.
Sign In or Register to comment.