A year ago, I started learning 3D modeling. At first, everything was going great – I was quickly grasping the basics, and I really enjoyed it. It seemed simple and clear. But as I dug deeper into it, things got harder. I noticed that I was doing all my work based on tutorials. Whenever I tried to create something on my…
Recently while I've been trying to render a scene with Mental Ray, I've noticed that whenever I stop the render, then continue from that point a little later on, the lighting seems to be different. While I haven't changed anything in the file, it still changes from the last rendered frame to the most recent. At first I…
Hello~Second thread here, this time my female character. Same rules, start with concept design and then I proceed to modeling! Her name is Vashti, she lives in a future not too far from ours where the third world war started. I wanted to imagine a universe where elf continued to exist among humans while technology…
Job Title: Freelance 3D Artist (Potential Long-Term Opportunity) Location: Remote I am an independent developer seeking a Freelance 3D Artist to assist with an architectural environment project. Your role will be focused on creating high-quality textures and materials for an environment, with potential for long-term…
Okay, sorry for getting back to this late everyone, had a crazy busy time these last 2 weeks or so. Finally had some time to breathe and wanted to check in. Thanks for all the info, and I'll try that photopea thing and see if it helps with my PNG issue, much appreciated! I'll see if I can make more examples when I get a…
Ruins Wall WIP. Texture incomplete, just baked AO/normals atm. Diffuse, spec, and another normals pass to come. Wireframe Highpoly I attempted to add some geometry poking out of the wall face to break up the surface a bit, but I ran into some smoothing issues and waviness in my normals. I ended up doing away with the extra…
All you've done is proven my point. 10 years ago the thing to do in the gaming industry was to have everybody churning out World War 2 games, how many of those do you see now? People don't continue making crap that they cannot sell. It's financial unsustainable. You have to look at the bigger picture here and if you…
Yo, here's some stuff! The neck should mostly be continuous loops, like on a cyllinder. I can see a loop on the front of the neck that could continue into a new one in the back of the neck, instead of forming a diamond. Just insert a loop on the back and merge the two. The second is the shoulder diamond thing. Just…
I would probably avoid learning something that you are not interested in even before touching it so maybe skip the UI, although It probably could help you out. As for 3D the last piece that you show looks good, and if you continue working in that style you should be able to find a job at a indie/mobile company doing a mix…
Because those are dated? I'm not sure how this argument works. HL2 was a good looking game when it came out - but that was eight years ago. That's the same timeframe and implied comparison as Quake to Half-Life 2. I would perhaps suggest that we've seen a comparable level of advancement in 3D rendering across both of those…