Recently while I've been trying to render a scene with Mental Ray, I've noticed that whenever I stop the render, then continue from that point a little later on, the lighting seems to be different. While I haven't changed anything in the file, it still changes from the last rendered frame to the most recent. At first I thought it may be a result of a cache in 3DS max or something, but I later disabled that under the final gather render options. In addition to the lights changing, it seems like one light that is linked to a moving part isn't actually moving with the rest of the object, and so the glow from it stays behind. Below are two rendered frames, the first was done on one pass, then I paused the render, and continued later on (without changing the file), and there are significant differences in the shadows/lighting. Any ideas as to what this could be? I'm at a loss.
Replies
Are you using Global Illumination? I'm not sure if it's the same in Max as Maya, but they look like the sorts of splotches you get from having a low number of photons.