Hi guys, A few weeks ago me and Pedro started working on a showcase scene for the Unity Virtual Texture plugin Diogo Teixeira is working on, due to release Q1 2011. Learn more about the plugin at the Unity forums here The scene consists of an urban environment in between buildings. It will feature a couple of connecting…
COMPANY AND THE PROJECT INT is a 3D Sci-fi RPG with a strong emphasis on story, role playing, and innovative RPG features such as randomized companions. The focus is on the journey through a war-torn world with fast-paced combat against hordes of enemies. The player must accomplish quests like a traditional RPG, complete…
If you are looking to be part of a gaming studio that is not making yet another freemium clone and is truly looking to bring a new fun gaming experiences to mobile, you’ll fit right in and we would like to hear from you. We are building a realtime multiplayer RTS game for mobile and We are looking for an all out Rockstar…
Hey, I like to share some screens of the current game I´m working on for the university. It´s about a whistleblower who spys out his employer. It´s all in a very early stage, most of the materials are done in Substance Designer and yeah... it´s Unity game, not Unreal. The first picture is a little 3D render I overpainted…
Beatdown (working title) is a rhythm-augmented fighting game. An approachable, sophisticated fighter that the FGC and casual communities alike will love. Studio: Doxa Studios Genre: Rhythm, Platform: PC Game Engine: Unity 2019.3 Current Team Size: 8 Project Status: Pre-Production About Us About Us We're a small team of…
Hello everyone! I am developing an asset (low poly digital Twin) for VR (in Unity), with LOTS of parts…meaning the UV space will contain a lot of islands etc. In the scene, it will mainly be just this asset. I created the asset implementing Atlas maps and for a 'few' parts with a pattern they had their own unique UV space…
Happy to say this game also won The Unity Awards - Winner for Best Student Project went to Lyra: The Traitor Lyngrave We are excited to say BA Games Art and Design final year students Alec Thomas & Callum Tweedie-Walker won the Unity Games award for “Best Student Project in the World” for Lyra: The Traitor Lyngrave. This…
Hi! For two years I've been working on a level design tool for Unity that allows you to design levels in Unity using boolean operations. It uses an unique algorithm that I've been developed over the years that, unlike other implementations, makes it possible to perform these boolean operations in real-time! Even after…
Unity Asset Store: http://u3d.as/content/dream-creations/excel-local Video Demo: http://youtu.be/BzPrmEkUIRQ ExcelLocal is a powerful language localisation system using Excel Spreadsheet with Unity. This process is highly scalable and provides an architecture which separates data from logic. Features: - Support UTF-8. The…
Hello, I'm looking for a professional rigger, who can provide a very good humanoid rig (biped + face) for a Overwatch-styled character, who will be used in the Unity realtime game engine. It means must have an experience with Unity rig humanoid setup. The character will be bending a lot and be put in tons of yoga poses and…