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Environment Showcase - virtual texturing plugin for Unity 3.x Pro

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MALicivs
polycounter lvl 15
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MALicivs polycounter lvl 15
Hi guys,

A few weeks ago me and Pedro started working on a showcase scene for the Unity Virtual Texture plugin Diogo Teixeira is working on, due to release Q1 2011. Learn more about the plugin at the Unity forums here

The scene consists of an urban environment in between buildings. It will feature a couple of connecting alleyways, a street basketball court, a skate park with a big pool, fences for protection and tall walls and buildings covering the horizon.

Right now the virtual textures are limited to diffuse ( with alpha test), normal, and specular maps, and there's no limit on individual texture size, but we can use all this in conjunction with the standard unity materials if we want to use other stuff, like cubemaps or textures with alpha blend.
We're allowed to use tilling textures but we will be favoring more unique details.

ogsN9.jpg

The objective is to show people what VT can do to help bring out detail in a more realistic scenario.
It will be used as promotional material.

We are currently still on a early stage of this showcase, blocking out the scene, doing detailed mockups to flesh out the final look, and doing high poly models of props and buildings to bake later.

CGgg9.jpg

here are some of the props pedro has been doing:

tujam.jpg
AWUyE.jpg
nt8cJ.jpg
kiuyj.jpg

We will be updating this as we go.
To any of you currently working with VT systems, tips are welcome.

hope you guys like it, cheers!

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