Model/Wireframe: First Pass Texture: Sketchfab Model(So you can rotate): https://sketchfab.com/models/78dfad5faf4c4aa0a61780c9e0b55c84 Rotation Gif: Attached gif file Current Render:
hi guys, i decided to illustrate leblanc, because i main her :) ) i wasnt sure about the champ and skin at the beginning, but i thought to myself not to overthink things and to keep it simple. i´m starting with quick ideas in pencil and refine some of the ideas in photoshop
Going to be making this character for a private project called FREERIDE. Their name is Proto and though i have some concept drawings i still haven't 100% nailed down their details. I plan to use ZBrush, Marvelous Designer and Togogun to create a game-ready asset that can be used in Unity.
Hello there Quixel community, I'm currently developing a calibration and pre-set profile for Total war: Attila and everything works fine except the gloss map. The shader in TW:A works a little bit differently but I found a way how fix it. I still like to create preview images from 3DO, since they look awesome, but I need…
Hi support, When I open a color ID map in DDO, I get this error and then the Quixel Suite crashes. Is this a known issue? I've followed all of the trouble shooting steps. I've set all the executables to run as administrator, made sure my photoshop installation was English, and made an exception in my firewall for Quixel.…
Hi everyone, I'm looking for 2 features of Quixel Suite 1 in Quixel Suite 2 and I cant find them. Where is the option that we could decrease and increase the texture resolution for better performance and second where are the rendering options such as background color, etc. I will be appreciated if you help me. Thanks
Hey, I've run into another issue with the Suite. I've noticed many of the materials simply don't work, and only produce flat color without any actual "texture". The issue is with most, but not all materials. When going into the blending options of a layer of a material that doesn't work, and looking at the "pattern…
Hello Guys, Here are some new screen shots of the new Game Play we are working on! The game we named: JoJo : The Time Surfer! We used the Bloom Effect, SSAO Effect, and Depth of Field :) Software used for modeling: Maya 2009 Textures: Photoshop We hope that you will love it :) P.S: The Original Character Design made by:…
I am aware that DDO has a feature that reads if a mesh has different combined groups and uses this to understand that the object has separate UVs and textures. However, I am running into a slight problem where DDO doesn't read the correct number of groups. I have combined meshes together in Maya so that the obj only has 2…