Thanks Sage, leviathan and flow3D. Really helpful comments and I will definately be removing the lip sync (never felt happy with morph tagets) can anyone point me in the direction of a good 3DS Max facial rig? Wow, Flow3D, you really ripped it apart. Worth keeping in mind that I wasn't going for a styalised or cartoon form…
Thanx Askhat: Yeah sort of terminator body. Well here is the list of changes: -moved down belt and weapon caising -pectoral muscles have been risen -knees lowered and widen abit -biceps is longer and abit thinner -hands shorten -new specular map -defined some more normal map on seams and cloth -added folds to the clothing…
I've been concepting in 2 different ways. I use the traditional 2d sketch approach and the 3d approach using scuptris. The same thing can be done using dynamesh for you Zbrush aficianados. I'm finding the quick 3d sketch helps me more because I can define the entire character in a rough 3d form and see it from all angles.…
Hey guys, I don't know if this is stupid or not, but I'm trying to make a layered material that blends 3 materials using a simple RGB texture mapped to UV Channel 3. The idea is to use to the 3rd uv channel to define which material to display ingame: If anyone has a better idea on how to do this more easily, I'm all ears.…
as per title. I don't appear to be able to set output group names on a graph created by sbsmutator -- specialization. My input graph has group names defined but they're not carrying out into the created sbs. This is a pain as I want to create a graph that contains bake outputs i can feed into other graph templates easily…
Hi there! I need to represent a syringe movement. In other words i have a gameobject that represents the syringe shell as a rigidbody, and onther gameobject representing the plunger also as a rigidbody and with a configurable joint connected to the shell. I defined the xmotion as limited and all the other motions as…
From what I've seen, one of the most popular uses of HDR images is to compose live action plates with 3d models (matching light, reflection, etc). They capture it with a chrome ball in the time of shooting to later unwrap it and apply to the 3d scene. My question is: if I want to create a HDR image from a 3d scene, should…
This is my second work for this contest. (here's the first: http://polycount.com/discussion/169848/pc-csgo-desert-eagle-space-force) I love Frank Frazetta and I feel he really defined a look and feel of sci fi and fantasy for the 70s. I'll be doing a Frazetta inspired piece for the AWP The idea is an astronaut stranded on…
This is my second work for this contest. (here's the first: http://polycount.com/discussion/169848/pc-csgo-desert-eagle-space-force) I love Frank Frazetta and I feel he really defined a look and feel of sci fi and fantasy for the 70s. I'll be doing a Frazetta inspired piece for the AWP The idea is an astronaut stranded on…
ive been working on this couch and i guess its not much howver all the same id appreciate the feedback i dunno i thought that it might be too plain or the details weren't properly defined or something i wanted to put it in a cafe, like a coffee shop for an animation incase the purpose was important i was thinking about…