From what I've seen, one of the most popular uses of HDR images is to compose live action plates with 3d models (matching light, reflection, etc). They capture it with a chrome ball in the time of shooting to later unwrap it and apply to the 3d scene.
My question is: if I want to create a HDR image from a 3d scene, should I create a chrome ball inside the program and render it?
There is an option inside mental ray that allows me to define the output format as a .hdr, but the result is horrible...
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Making the cross can be done by hand in Maya by setting up 6 cameras each with a 90 fov pointing in each direction. You can then render each image as an exr or hdr, can't remember which one Photoshop can load. In newer versions of Maya 2012 and above I think you can preview the HDR image right in the render view and slide the exposure in real time after the render is completed so you can actually see what you're doing instead of guessing at brightnesses of light sources. I remember this not being straight forward to set up though and I can't find my notes on how to set it up.
exr is more common now.
http://ict.debevec.org/~debevec/HDRShop/download/
I ended up using a lens shader (latlong_lens) to create a panoramic image and rendered it out as a .hdr with RGA 4x32bit and 2K.
Photoshop opened the hdr file, no problems there.
Gray, I looked into Linear Workflow. I didn't know anything about it, thanks for pointing it out.