Hey guys,
I don't know if this is stupid or not, but I'm trying to make a layered material that blends 3 materials using a simple RGB texture mapped to UV Channel 3.
The idea is to use to the 3rd uv channel to define which material to display ingame:
If anyone has a better idea on how to do this more easily, I'm all ears. I thought of using vertex colors instead of the RGB mask, but I'd rather reserve VC for simple vertex AO.
Thanks!