I'm interested in how you would create a basemesh for a rock cluster that is heavier on shapes & form than it is on surface details. Would you go 1 solid basemesh or would you use a few meshes that are then mashed together to create the smaller shapes, that then ultimately end up as 1 in-game asset? So something like this:…
Greetings! Since my early teens, I have had a desire to assist, aid, and promote fairness for those who are at a disadvantage in the world. Although the world has started to think more about people with CVD, I strongly believe that we still have a long way to go in terms of inclusivity and equality. As a technical artist…
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
I'm trying to figure out the best way of creating a face with multiple expressions. Namely, my main problem is creating the topology to support it in the lowpoly. Are there any proven methods of doing this? Is there a "neutral" position my lowpoly should be in (eyes closed, mouth open, etc.)?
The requirement is to create a logo for a NFT game. This is a blockchain NFT game where the players are in control of an area of land which contains some resource sites. Players are supposed to mine resources from these sites and trade them for in-game currencies to build their business. The name of the game is 'Empire…
Hey guys, So there seems to be a myriad of ways to create a specular map, but I'm wondering what the simplest way is, inside Photoshop. I wasn't planning on creating it from the normal map - I thought the simplest way to generate the spec map would be to duplicate my Diffuse layer, and use an Adjustment layer to…
hi, just wondering if it is possible for users to create their own custom menuset and append it to the menuset selection box, preferrably without spending a significant chunk of lifetime in front of a text editor. in that other 3d app sold by autodesk you can simply alter the menu structure by dragging stuff around, i am…
Replay is a powerful visual tool for creating macros in
MODO. This tool is packed with amazing features that make the
creation of Macros much easier than the built-in recorder. There are too many
features to list here but some of my favorite are the ability to re-order the
list of commands with simple drag and drop, stop a…
I'm working on a material which has complicated shapes like these: In my current workflow, I create these shapes using planes in a 3d modeling software, place an orthographic camera at the top, and then render a black and white image. It's good enough, but maybe there are more elegant ways to do it. I've seen some artists…
Hello, we're looking for Freelance Artists/Outsource Studios that are capable of creating multiple Animals to be used in Unreal Engine. The Required Quality we're looking for is Realistic/AAA. Preferably the Artist wouldn't just Model and Texture the Animal but also create the Rig and the Animations ( Walk, Idle, Jump, Die…