Hi, I wanted to show off my (most) serious project that I’ve ever been working on. It is a pig based on my own art/illustration and what funny is; when I got this idea I thought that actually, it might be good to turn the character into something that was new to me, like a challenging 3D model. This model took me 5 to 6…
i used a mixture of hand made textures and procedurals. no photos were used. here's the wood: i made it with a bunch of verticle strokes and the liquify thing. and some other stuff until it looked happy. then i made boards and desturated parts and overlayed blues to nutrulaize the red. the base metal started as stretched…
Ok Polycounters, I haven't been doing so great with my high-poly modeling, and in my other recent thread for a project I am working on, it was brought to my attention that I was approaching things not necessarily wrong, but definitely not right either. I was making my edges too real. So, now I am on the road to working out…
Hello, I'm doing a 3D Visualisation module (Using 3DS Max) as part of my university course and wanted to get some tips on how to basically use HDRI in my scene. The vehicle I've been modelling just has the mental ray "Carpaint" and some chrome "Arch and Design" shaders. I researched a few things but never really had any…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. Your Focus: - Design and…
Hello! I'm trying to make a game environment run better (mostly not my stuff) and I'm trying to bake a bunch of quite similar bush models to far simpler models. Basically, the artist who made them made 4 quite high poly spheres, applied noise and gave each one a different tiling leaf texture (with all different…
Hello Polycounters. I made it. I released my first AssetPack. Inspired by some WW2 games and movies, i decided to make a pack of assets out of it. Let´s start with my small, digital artbook inspired a little bit by the book Vickers Guide. The famous Maschinenpistole40, the MP40: The Luger08 Pistole, in my asset pack i just…
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=361007639 Please see the fourth image to understand the numbering! 1 - Mudbox is an effective way to create complex details, like the embossed effect in metal and wood. All images of the weapon use the workshop_workbench ingame renders except this image. I render…
We are a 3D Animation studio and CGI development company. Our website is htttps://www.mediacraft.video/3dassets.html We're looking for a person or a few people who would be available to produce a 3:00 min animation for our current project. The deadline for production is 11.06.2021. The publication date is 17.06.2021 The…