Hi, I wanted to show off my (most) serious project that I’ve ever been working on.
It is a pig based on my own art/illustration and what funny is; when I got this idea I thought that actually, it might be good to turn the character into something that was new to me, like a challenging 3D model.
This model took me 5 to 6 weeks to finish, without rendering the scene.
The render itself was difficult to set as it was my first time in Blender.
So here we go, let me know what do you think.
Final render + overall composition (photoshop)
Wireframe + Base colour
UV maps + Textures (character only)
I have ever used Maya only once or twice before to ACTUALLY do something, as far as I can remember Blender always seemed to be too overwhelming for me. I was a complete stranger to things like retopologizing or UV unwrapping - it was just a sort of wizardry to me.
I am by no means an expert in modeling (nor sculpting, yet) and that’s why I would love to hear your feedback. About the model itself, texturing or composition, you name it.
Thank you for taking your time