In order to be able to paint over them, the seams have to be parallel. Or you paint over it using 127,127,255 which of course removes also the benefits of your normalmap in that area. If you have rotatet uv-chunks try to render with different SG's set for differently rotated chunks. (Not neccessary for max's renderer ).…
Hello Polycount, Making some hard surface asset with weight faced normals. I felt like I need a small prop in my folio. So I selected this. This prop is actually from the WW2 Radar system but I will change the back story to a Pun detecting radar. Might render it out as an advert in an old newspaper as a brand new pun…
Hi guys, It's been a while that I started creating free tutorials on my youtube channel. I decided to share it with you here as well. hope you will like it. How to create a female robot head ( Transformers Style ). Still, I'm working on it. A new link will be added soon. Progress: 1. Sculpting the base mesh in Zbrush. 2.…
Character Photoshop Edit Character Perspective Render This is a character I created using Maya 3D for a low poly Base Mesh & Armor Pieces importing it to Zbrush to add Anatomy Detail and Armor Detail. Once the Character was finished I Rendered out a couple of Images and brought them over to Photoshop to add Effects &…
Hey guys I have a problem: I have a 3ds Max scene with camera and lighting. Everything is made for the default scanline renderer in max, meaning the scene has max lights and a max camera. Now I want to have this scene completely Vray ready. The main Problem I have is the replacing of the max camera (standard Target) with…
Just a little piece I started a couple days ago. Just looking for some feedback on layout and textures. The normals don't look correct because I rendered it out in mental ray and it doesn't handle normals well, and it crashes if I try to turn on high quality rendering. The whole thing right now is just under 14,000 tris.…
Hello, i have rendered my object in brush. How i now, the full render is the "Diffuse" or " Beauty" Render pass. I want to know more about compositing and i want to ask you, if there are rules in photoshop with the editing? Diffuse pass in photoshop = Normal Every Light pass in photoshop = multiply Every shadow and ambient…
Ok, I've been working on a toy and a box for it. Now I been working with the normal map for the box. And found a small error when rendering in marmoset toolbag. Don't know if it's my normal map or marmoset making my head spin. Here is the model with the normal map all four renders are with the same norm map. Only the light…
Hey guys! I'm having an issue with reflective materials (i.e. Car Paint shader) with an HDRI scene in MAX 2012. I'm rendering in mental ray and when rendering with a standard material applied, everything is fine...the lighting is spot on. However, when I apply a car paint material or other reflective material, the object…
Hello, We are looking for someone who can help us develop a Maya Plugin that displays a specialized stereoscopic Maya viewport. The plugin would be able to create a custom node or modified camera that can render multiple views each frame in the scene. The renders would be normal, real-time Maya viewport renders, like you…