Hey Polycount, I'm trying to export skeletal animations for a character from 3ds max and import them into UDK. I've try'd using the FBX method but when imported into UDK the mesh is completely broken although the animation does seem to work (as far as what i can tell from the mesh squiggling around). Now after giving up…
Hi, We are developing a WW2 FPS title in UE4. We are looking for 2 experienced contractors: Character Animator/Rigger/Skinner - competent at full body, bi-pedal character animation - preferably use Maya and have knowledge of Unreal Engine 4 pipeline (including animation toolkit) - must be able to work well in a team - must…
We are currently a 4-person team with just over 50 combined years of game development. With roughly 30 of those combined years being in AAA development, having shipped many well-known titles in director-level roles, we bring a good amount of experience to the project. Personally, I've worked on games for the last 13 years,…
I'm having difficulties taking an export of an animation. Animation doesn't work in Unity. I need someone to help me by connecting to my computer remotely. :disappointed:
I'm no expert by any means but I feel that the animation felt a little unnatural when it came to your character movements and such. For example, the "breathing" motion for your female character was too exaggerated like you wanted us to force us to realize that she was a living breathing creature. Even though you could feel…
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Hi everyone , I would like to figure out what's going on with my animation. let me introduce to this topic and my goal for this model (this topic can be very useful to advance blender's user to work with blender and Unity or Unreal , so you should read if you want to help me or to solve this problem too) . My model : 1…
Hi everybody! I am a 3D Animator/Rigger, and a 3d Generalist as well, with over 9 years of experience in development of game assets. I have a thorough knowledge with game engine pipelines and am able to develop assets from concept stages to finalized animated game characters/objects. Lately I have worked on over dozen of…
Hi everyone, Looking for a fantastic animator who can rig 3 humanoids and animate them (4 dance moves) in a short period of time. Remote working is fine - ideally close to UK timezone but around the world is fine. Due to the timeframe, must be able to read/write/speak English fluently and be available to start ASAP. This…