Hello recently i have to make a remaping form one UV to another via 3ds max. I made it throught render to texture by diffuse channel. But i have two issues. Render Setings: Defalult Scanline Render Filter - Catmull-Rom. Global supersamping - Hammersley 1) Texture that i imported into scene have slight tint diffrence…
Senior Technical Artist Firaxis Games is searching for an
experienced Technical Artist. You should have a combination of strong
creative/visual aesthetics and technical knowledge as the job is roughly a
50/50 split in these areas. You should also be experienced in every
aspect of the content creation pipeline, as well as…
8monkey Labs and Cgtuts+ are hosting a contest to give away three full licenses of Marmoset Toolbag, plus they're soliciting your suggestions for new features. Jump right in there and show us the Polycount juice! 8monkey Labs are running a contest to help introduce the commercial release of Marmoset Toolbag. This is your…
We are a boutique animation studio out of Los Angeles and we are looking for a lighter who wants to join our team and work part time remotely. The job requires shading, lighting, rendering and compositing of photo-realistic architectural scenes and cartoon style scenes as well. Candidates must have good understanding of…
Such surface information transfer is typical of rendering pipelines leveraging subdivision+displacement. This is IMHO precisely why the bake from multires follows the geo of the low : the subdivision at rendering time would take care of the rounding of the base model, and then the displacement is applied for the fine…
Hello everyone, since I would like my software to be used by as many people as possible, also and above all to receive feedback, I created a web version of the current version v1.2 for windows desktop. The web app is available here: https://www.digiklay.com/webgl-build/ Registration is not required. Although most of the…
Hello people. I'm working on a project and I wanna use Unity as my render engine. The simple and straightforward quick render pleases me and I don't have to wait since it's in real time. However, I'm not working on a game, I just wanna make a simple cutscene and it seems I haven't managed to find any tutorials to do so?…
Hello everyone, I was wondering if i could get some feedback on my current scene and how I can improve it. On another note, there is something i need help on, the shading on the trees. I am rendering in UE4 and wondering why i am getting odd shading on the trees (it is currently rendered in high lighting quality. Will it…
Sorry, the file has been lost hhhhh The production process is roughly to use cylinders in ZB to build a basic human body proportion shape Then brush the general muscle structure Place the POSS and then refine the muscle structure. Then because it is a stylized model So the details of the model are erased Render in BLENDER…
Hello! i would like to have some help please, i'm having an issue with a bitmap i made to only show the black text on it. I don't know why it's showing a dark background during the rendering i searched to fix this problem but didn't find anything about it, could you help me please? I'm sure it's probably nothing but still.…