Senior Technical Artist
Firaxis Games is searching for an
experienced Technical Artist. You should have a combination of strong
creative/visual aesthetics and technical knowledge as the job is roughly a
50/50 split in these areas. You should also be experienced in every
aspect of the content creation pipeline, as well as be able to think outside
the box to come up with techniques that work better and faster. Your goal will
be to attack the more complex issues, and to help the other artists with
technical hurdles they might be having, often acting as a liaison between Art
and Engineering disciplines.
The person in this role will be
responsible for the following:
Rendering
Tech – Focus on rendering, lighting, and post processing in tandem with
graphics programmers to enhance visual quality, support artistic vision, and
allow for better performance.
Material creation - Making materials for characters, environment and terrain
assets, effects etc, anything requiring a novel approach to solving a complex
problem.
Optimization - Use diagnostic tools to examine current content, game
performance, and identify areas for improvement
Light tools development - Work with programmers on developing new features and
mock up features in external programs.
Cinematic Support – Assist with cinematics by lighting and rendering final-quality
scenes using UE4.
The ideal candidate will have a mix
of the qualifications below:5+
years of game development experience.
Extensive experience working with Unreal Engine
Knowledgeable and experienced in Physically Based Rendering and Lighting
Advanced 3DSMax or Maya experience
Experience with various software packages including Photoshop, Substance
Designer and Painter
Max/Mel Scripting and HLSL or shader programming experience is a plus
Content creation skills a plus (modeling, texturing, Zbrush)
Please apply
here.