I haven't done or considered this type of work in a very long time. Back when I did we just called it modding, and the good projects I worked on didn't have any delusions of grandeur or pretense that we were going to make a retail game or start a company (though of course, 1/10,000 or so projects did get pretty big). We…
nFusion Interactive is seeking a Project Manager for keeping an up to the day account in Microsoft Project for all current through final tasks. This person records and tracks current and future duties for the core development team, supporting teams, and the publisher. Primary Responsibilities Perform Project management…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
I am struggling with warp projection gizmo. it's inconvenient as hell and always blurry . Does anyone know an easy way to fit projection like UVMap modifier in 3dmax? I hope I may missed it somewhere.
I was in a similar situation a few years ago. I was struggling so much to find my first job, and working on my portfolio but feeling like I was just making stuff but never getting anywhere. I got a email from a semi shady company that had me do an art test, and send the .fbx files ( i know now I shouldn't have but I was so…
Hello! I'm Brokain, creator of Project SCP-173! Project Description: Project SCP-173 is a project based around SCP-173. SCP-173 is a creature that can only move when you're not looking at it. The game is based around SCP-173 escaping its containment, and with all of the people that resided in the building escaped, you're…
SURPRISE!!! The project was due today!!! It was mostly done, but I had to put a rush job on the last bits I could squeeze in(scooter 30min, lighting 5min) in order to turn in on time. This is what I ended up with, but I'm not done this project is not done yet. I learned an important lesson: keep checking on the student…
I have been having a problem with 3DO roughness in an open DDO project matching what is rendered in UE4, Toolbag 3 and 3DO if I import the mesh and maps into it as a new project. I don't know if it is something I am doing wrong in the DDO project. I created it as a UE4 packed (RMA) project and metalness workflow is…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
Hi all! I'm doing a Master's in Games Art & Design, I will be sharing the progress of my final major project here. I am creating a Cinematic for my sci-fi game Dustbound inspired by Dune and Starwars. Dustbound is a military science fiction third-person shooter game that depicts a distant future where humanity and several…