Im having trouble with the MCG modifier "Stacker MCG". Im working on a modular building set and it seems like the walls with the "Stacker MCG" modifier dont line up properly whenever I create the duplicates. The two walls slightly overlap or create gaps and dont snap edge to edge. The original walls are XFormed as well and…
Hey guys, I have the task to model and texture a 3,500 meter asphalt runway that needs to look as realistic as possible with a high texture resolution. I've been trying to think about the best way to tackle this, possibly with smaller modular parts? But I'm not sure. I'd really love to hear others suggestions and possible…
currently I have model most of the mid poly version of this building. but im having trouble figuring out how to break up some of the parts into modular pieces. I duno how to split it so that the tilable textures will work properly. Until i figure this out i feel like i shouldnt go further with the modeling. any suggestion…
Hoi! Currently working on an environment showcasing a sci-fi based environment utilizing PBR for materials and imported into the Unreal Engine 4. I was just wondering if the peeps could give some criticism as to how it looks plus any potential ways to improve art development skills! Also I was testing modular building…
Hey all im just having a seem issue in UDK im getting dark lines in between my modular peices (They arn't glitching) they are just dark and highly noticeable Uploaded with ImageShack.us What should i do ? If its a measurment issue i have set my 3DSmax to 1 foot per grid block and iam keeping everything to an even number…
I'm developing a modeling tool in Blender which functions similarly to the Offset filter in Photoshop. The concept is to simplify the creation of seamless modular elements, by offsetting their seam edges into editable space. My current version is simple but functional, please check out the following demonstration:…
I´ve started a fast blockout of a modular industrial scene. I want to create something like a hydroelectric facility, but only a small one. Not realy sure about the final layout, just playing around and trying different placements of shapes. Any comments, crits, ideas or maybee links to nice references and stuff like this…
Finally motivated to start another environment. Trying to maximize the amount of modular assets I make and minimize the unique ones. I thought this would be a good choice because of it's mix of nature and sci fi. I liked the idea of it and thought the mix of the two would be great for my portfolio. So here I am jumping…
Whats up guys! I'm working on a new scene that I started on the CGMA Modular Environments course but I was unable to finish in the ten weeks of the course. Now I'm back to my studies and I want to add more props to the scene and work more with lighting and composition. Here's a preview. Any critique and comments are…
Have you seen these? https://www.youtube.com/watch?v=nVes6OUyzdw https://www.youtube.com/watch?v=BDQwUNrvpDQ Alot of that stuff is over my head, but the gist I got was that the main reason for the pipeline was long-term sustainability. Like, bringing in new artist all they got to do is mix/match these modular materials to…