Finally motivated to start another environment. Trying to maximize the amount of modular assets I make and minimize the unique ones. I thought this would be a good choice because of it's mix of nature and sci fi. I liked the idea of it and thought the mix of the two would be great for my portfolio. So here I am jumping into another environment!
Here's the concept i'll be working off of:
Replies
Before going nuts with your high poly models... maybe you should block out your scene first that way we can critique on the scale of things and placement of things within the scene... I'd hate to have you go deep into the modelling and then all of a sudden one of us will drop that heart breaking critique that'll make you have to scrap a decent amount of it or dishearten you because modifying the model for some critique may have become a huge mess of a task to deal with... just my thoughts on how you're approaching this atm... based off my own experience (Y)
either way the HP on the tube looks good so far just make it thicker. not much else to comment on at this point. block it out mayne!
I defiantly agree with the fact that you need to block in a lot more of the over all scene to be able to actually get the proper scale.
As for the high poly model that you have so far, tube the glass cylinder dose feel too thin. The base seems to be off as well, amount of the tubes that gose in to the base is way too few, and do not really mach the shape that they are in the concept.
But great start! looking forward to it!