Looks much better! Presentation is a lot easier on the eye. I would maybe just knock back the vignette a bit, its quite dark at the moment. I'm not a big fan of having yellow, blue and red on it but that's just my personal preference :D Overall, I reckon it's a big improvement over the last shot you posted.
It is fun! I have ran through it twice. And at least one of the enemy snipers changed position. It is nice having random enemy spawns so you can't just memorize their location. Of course the second sniper was wall hacking me and firing through a building.... But still a lot of fun.
I forgot to mention that one of the other things I tried with this was doing a face-weighted vertex normal version; whcih ended up being a pretty fun process. Using only vertex colours (no UV's) could be a pretty fun style for an indie arena-shooter. (wireframe comparison)
nice!! The EX series is fun. My friends and I play fighters constantly. My fave is actually EX3 due to it's brokeness Cracker Jack and D. Dark are too fun but I'm fairly certain Guile is top tier in that game. can't wait to see more pior chun
[ QUOTE ] there is a sect of israeli parkour monks [/ QUOTE ] haha yea i thought that aswell i think it looks awesome. I dont care much for authentic history and realistic stealth aslong as it plays fun. And thats what i think this game loks like, a lot of fun!
Been playing advanced war,fun fun and addictive i might pick up a copy of nintendogs for the 10 flight i cant wait to see if they make the rip off called nintencats,most of the time the game would be watching the cat sit around and do jack shit
This is from modding of Mechwarrior IV. The render is actually old (last February)However I never posted this anywhere, so I figured why not now. The high res textures used in development were fun, but can't be seen in game (512x512 limit). The sky was photoshopped in, so lighting is not correct from that. Textures were…
I've decided to start modeling various things from the sketch thread as a project to hopefully improve my modeling skills in a fun way with a lot of variation. I'm planning on modeling characters, props, and mini-environments. Here's the first, basically a warm-up. Concept by Daven And fun with Sketchfab.…
Jumping on the stylized hand painted texturing train. Had some fun today doing this: About 4 Hours texturing, was a lot of fun and i learnt a lot from it (I've actually redone the blade 3 times before getting anything i was happy with). Concept is from Fristkeeper. I'll have a stab at the staff or the axe tomorrow.…
Hi, I am dpixeel and I has been around some time in polycount. But not very active with posting in the forum. Anyway I has decided to join the Tron challenge for fun. Here is my rough sketch for what I gonna modeling. It is kinda buggy car design. I will go for Tron Legacy art direction. Good luck everyone and have fun.