Started on a new character project, Oni-chan, Shuten Douji! Took a break from the usual hard surface stuff for this time, it's nice to do character once a while ~ Been working on it since ZBrush Summit few weeks ago, so many nice character presentation makes me wanted to start my own :D So here's the progress I've got so…
Hey Everyone, I've been working on this guy on and off for the last couple of months. I'm allllmost done with the high poly, just a couple of little things that have been bothering me, along with any crits you guys make. Progress wise, I've made the low poly and I'm just finalising the uv's, then I'm going to polypaint…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
Everyones replies to this are confirming my thoughts about how important never ending progression is But they are also confirming how long I thought it would take between deciding to become a video game artist and getting a job in the industry. Thanks for all the great replies guys. - I decided about 2 years ago that I was…
Hey guys, I decided to start modeling a futuristic sci-fi train for an environment I'm starting on. I'm still pretty early in the modeling phase and would like some critique before i progress any further. The train carries light cargo (supply crates and foods). It travels through underground tunnels on Jupiter's moon…
Hey, everyone! I started to model this car, just because I love this car so much. I wanted to share my whole progress this time. Not much yet, got a bunch of references, blueprints and did some work on main body. Modeled the body and adding the trim details now. I want to have the interior dashboard and front seats as I…
Hi all. Just a quick post from me here... progression as I go with updates to come. Planning on having this done by the time D3 releases, so I am giving myself 2 weeks! I work best with personal deadlines, so yup... I found this pic on flickr, decided that it was simple enough yet visually sophisticated to have a realistic…
Hello everyone, I believe a short introduction is in order. I'm Brian 'Shray' Naveen, I did a Diploma in Digital Animation and I've been working in the industry since 2014 as a Generalist with emphasis on Lighting and Compositing. It was the first job offered to me at the time and I jumped on the opportunity. However, as…
ACCP - Advanced Cybernetic Crime Prevention Room I'll be working on a scene in UDK drawing inspiration from cyberpunk stories (Blade Runner, Ghost in the Shell, Nueromancer, etc.) This will be pretty heavy on the sci-fi-ness.. Noticed I posted the wrong beauty images.. the lighting wasn't baked correctly. :( Either way,…