hey guys, i'm currently trying to texture some black leather gloves. the problem i'm having is that they need to be BLACK, not dark grey. currently the "best looking" way that i've done is to have a simple black diffuse, and let normals/spec handle everything else. this gives the visual result that i'm looking for. the…
Hello , i am a beginner and i need feedback on lightning and texturing i did in this scene from http://www.3drender.com/challenges/index.htm . its lightning challenge #1 Fruit bowl . I did iterations to the best of my current artistic eye . Feedback will be appreciated . Here are the renders . Texturing done in substance…
The principle advantage of tools like QS and SP is that you're painting across all channels of a material in a purpose built PBR environment. You can still create PBR textures in PS as they're still just textures, but being able to view the end result of your in-game asset, pretty much 1:1, while you're texturing is…
everytime i try and see how my texturing is working on my model I go to "save as", save it as a targa (I work in a PSD), click 3 times to confirm and then go back into marm, where the texture has already updated. A single button press would be heaven! is there a better way to do it than the latter? Thanks guys!
I am working on a mac so I am pretty limited in my resources, but all I want to do is to apply a texture to an object from Poser (as a 3DS since there doesn't seem to be any MD3 conversion software out there for mac). All I want to do is to have it as a misc_model with a simple texture over it, how can I accomplish this?
Hi, I'm working with Substance Designer for a few weeks now and I didn't have a particular problem with anything yet but this one particular texture. I'm sure there is some simple way to do it, but I just keep missing that solution and it's very frustrating as it seemed like a quick texture to make. So how would you do…
2D MATERIAL/TEXTURE ARTIST nFusion Interactive is seeking a 2D MATERIAL/TEXTURE ARTIST for a multi-platform NextGen title with a major publisher. Should have a working knowledge of 3DstudioMax and/or Maya and Photoshop. Applicant should be a creative and organized individual with a positive attitude able to create textures…
is there a way i can use multi channel textures in 3ds max? like if i have specular value in red channel and glossiness in green channel. Ive tried to do something with the slate mtl editor but i cant seperate the grayscale textures from the bitmap.
Hi all! I'm trying to improve and ease the way I create the textures for my 3D models and as a point of reference, I'm looking to achieve this level of realism: The issue I'm facing right now is that I can't find a way to tile a texture to follow the UV island's shape. For the last few days, I was and am still working on…
Hey guys, I was reading up on multi-texture-tile systems like UDIM and wanted to see if I could build support for this with ShaderFX. I got a pretty good working solution but I wanted to make it dynamic in the sense that a user could choose a Base value and a Tiles value to basically set how many tiles should be used. To…