I have seen some work of linkov his work is really great. Even the idea of making a wooden shield came to my head from one of his work piece. I think i should do more painting practice and studies from real life that will help me. And i agree with you riceart about giving more space to the planks because its the main…
I'm running into some issues where I have cubes, or even a sphere with a single uv shell (from zbrush) and if I do any displacement it will tear and split apart at the seams. I have no idea how to avoid this problem on a complex mesh where I need displacement in several spots. Aside from displacing within a uv shell only…
Hey ppl, I've been working on an environment for practice. The env is based off concept art I gathered from Castlevania:LOS, Uncharted II and God of war. I Haven't painted an exact concept so I'm working things out as I go. Below you can find some screenshots, and as you can see, I still have some placholders that at least…
I'm currently working on a river forest scene in UE4 for my portfolio/study /practice and I've gotten to the point where I want to start working on some of the foliage. I've have seen multiple ways for going about creating foliage and I wanted to ask here what is the most commonly used method professionally, or moreover,…
I have just started my 3D Body Modelling module on the second year of my university Computer Games Design course but I started to practice 3 weeks early. Looking for feedback on my progress, critique of my work and techniques and any other helpful advice. :) I am completely new to Character modelling and Zbrush but I'm…
I know a little about the art side of things, and practically nothing about coding side. I've been working on a model that has screens and displays that ideally would display actual information in a game. Mostly, I am looking for advice on breaking up the UV and textures. Should I have each "screen" be its own UV and its…
I am a final year student on (BA Hons) Popular Music with Music Technology at the University of Derby. One of my final year modules is Entertainment Industry: Professional Practice and for part of this module I am required research a potential career path. I'm currently composing a portfolio of game music for another…
Hi, I was hoping to get some advice in getting back into 3D modelling. I did graduate from a 3D Games Art course at Teesside University 3 years ago, but shortly after graduating I was hit with a crippling bout of depression that's only just started getting better this year, and in that time I've fallen well out of practice…
I haven't posted in a long time because I've been busy with school, but seeing as I have recently graduated I plan to get back in the game and start doing my own projects. I highly enjoy Environment and Prop Modeling, so I decided for my first side project outside of graduation was going to be this helmet. I also wanted to…
Hello guys, I'm a beginner, I'm learning 3ds max, I've modeled a simple object and now I'm in the UV Mapping step. My model has several parts so that together they form the object in question. Fits the UV mapping of each of them separately using the Unwrap UVW modifier. Now that you have all my UV, what is the best…