Home Technical Talk

Best practice for Displacement tearing?

3D4Eva
polycounter lvl 4
Offline / Send Message
3D4Eva polycounter lvl 4
I'm running into some issues where I have cubes, or even a sphere with a single uv shell (from zbrush) and if I do any displacement it will tear and split apart at the seams. I have no idea how to avoid this problem on a complex mesh where I need displacement in several spots.

Aside from displacing within a uv shell only and not letting it touch the seam edges I'm not sure how else to go about this. I do know about smoothing seam angles beyond 90 degrees but I'm not sure what the best practices are.

Most of my displacement I viewed in Painter but I intent on rendering it with vray next in maya so I'm not sure if there is some trick or feature in vray next that can displace without splitting at any seam edge.

Replies

Sign In or Register to comment.