Hi everyone! I'm looking to start another environment but I want to be smarter about how I plan my materials instead of just making unique materials for each mesh. I'm going to be making a modular scifi biodome and would like to be guided in the right direction as far as materials and material functions go for a modular…
Details of project posted in: http://www.polycount.com/forum/showthread.php?t=153011 I am searching for person that will explain us the workflow (not do the work, find proper workflow and explain us) for following: - texture modular pieces of cave with tileable texture - create proper maps and material setting in Unity 5…
Hi guys, I’m having some trouble with an environment I’ve been
working on. Part of the building uses modular wall pieces but for the life of
me I can’t get them all lit seamlessly. My first assumption would be variance in the vertex normals
but for all I can tell they are fine. The walls have adequate light maps that…
Currently working on a modular game environment for my independent module in university. This project incorporates a lot of "firsts" for me: including first time creating and using trim sheets, modular design, and the full environment art pipeline. In the past I have only focused on props but my main goal has always been…
Hey Guys, Im currently in my third year at Uni, conducting a study into the optimisation of modular characters for games for my FYP. I will be designing two interchangeable modular armor sets to fit around a male character within UDK. Current Update: In UDK: A few random in engine combinations: Sculpts: Similar Stuff to…
This is a small question regarding something I think I should know or is at least obvious to most but seems to evade me. When working on an environment and specifically assets that are modular with other pieces, you first build them in max. In max the usual way to build a set of modular items (lets say wall pieces)…
Hello guys! I have finished my first modular environment! Learned a lot of stuff doing this project. Now I want to share it with you guys. On art station I have a video of it, if you are interested: https://www.artstation.com/artwork/el1NND
Hi, I'm currently creating an interior scene using UE4 and modular parts. The issue im having is that my modular parts are architraves and skirting boards, of which all go around corners. I have made these assets sliced at a 45 degree angle to allow functionality and joins but have a few queries should I want to make high…
This is my first time attempting to make modular pieces for UDK and I was wondering about how to lay out my UVs for the different pieces. Say the roof here( pic below) I have the UVs packed to the edges which is going to be on a 1024 map with a tileable texture. Now the pillars here, modular as well are packed the same…
I need some help. I started this skatepark level a while ago and stopped working on it till now. Well, I feel that I've learned a lot and want to go about it better than the way I was doing and would like to do it with modular pieces...something I didn't know about back then. Well...my question is...how do I texture the…