This is a small question regarding something I think I should know or is at least obvious to most but seems to evade me.
When working on an environment and specifically assets that are modular with other pieces, you first build them in max. In max the usual way to build a set of modular items (lets say wall pieces) together is to arrange them they will be arranged in the engine and build them together.
I build them to the point that I am happy enough with the mesh and then export them to do a test in the scene in engine. To export them I have to centre the mesh in the world to 0,0,0.
The problem is when I have to go back to edit the mesh obviously it is now not arranged with its siblings in order they are all arranged on top of one another. At the moment I just get on with it as best I can or move the pieces back where necessary but it seems cumbersome.
Am I missing a trick here?
Cheers
Replies
I second this.
I use MoP's multi OBJ exporter, which also exports to FBX. Remembers the destination folder, and exports each object as its own FBX, after centering it at the origin. Very helpful!
You also use it to re-import FBXs/OBJs. For example if you bought something from the Unity Store but need to edit it. Very nice.
http://www.polycount.com/forum/showthread.php?p=2219533#post2219533