Details of project posted in:
http://www.polycount.com/forum/showthread.php?t=153011
I am searching for person that will explain us the workflow (not do the work, find proper workflow and explain us) for following:
- texture modular pieces of cave with tileable texture
- create proper maps and material setting in Unity 5 for decent look of cave modular parts in dark underwater cave environment
- hide the seams, either texturing, masks, or geometry
You would get one of our modules, obj file, create the workflow to get it to look good in Unity and explain us the workflow.
We use 3DSMax, Blender, Unity5, Substance whole pack for texturing.
tnx,
minev
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