This is my first full 3D character sculpt, starting with a hi poly model and then baking stuff down for lo poly. model I know a screwed up a lot of stuff on the way there. The topology is pretty awful. And I wasn't really sure how best to explode Bowser's parts into multiple separate pieces. I just took a class on Udemy on…
Hey guys I decided to use SlideKnit to conform some of the details on a model im working on to parts of the main mesh after the recommendation from another thread. However once I use the skin wrap mod to get the detailed mesh to morph to the original i can't seem get a very accurate end product, ive played around the…
Ello ello, Has anyone ever used CAT and just as you're editing the vertices while skinning, the program crashes every time? I know CAT has a reputation for being... special... but, previous to this, I've never had an issue and I've spent considerable time sizing it to my character. So I'm a bit reluctant to just throw it…
Hello PC community, I have some issue with wrong welded vertices for model. I have already rigged car, and when trying to open one of its doors a few vertices are stretching from the shell of car. So I need to detach those vertices from door and attach them to the shell of car. The problem is in skin, car is already…
Hi everyone! I've been trying several methods for creating hair texture for alpha cards and so far X-gen is great because you have a lot of control and a really good render. I'm trying to render some strands from a few square planes but everytime I start to play with the settings (taper, width, clumping modifier..) the…
Hello, I need some help or at least some thoughts in solving my problem I have a sculpted a head model. Its about 48 millions of polys with highest subdivision on level 7. The problem is that I need to add Ear Sockets to it. When I reimport new base model on level 1 ZBrush crashed during reprojection every time. Then i try…
Hey all, I was updating my site over the weekend and decided to create a simple template that can be used for creating a portfolio site that the community can have/modify. I'd like to get any ideas on improvement to make it more artist friendly if you have them. Also, feel free to swipe the code and modify it and repost…
just use a rectangular map I'd urge against scaling bits down to a single pixel since the people buying your asset might want to modify the textures or add things like damage/patterns I'd also recommend just keeping everything very simple - anything clever you do can work against the person who buys it when they need to do…
Thanks! Now that's a lot of useful info. :) * A watermark protection might be a good idea, thanks. * The sliders were initially added because they make it simple to see and edit the color values which are very important for precise color modifications + they had to work above and beyond the usual 0-1 color range. Photoshop…
I have completed a female character in 3D Max, and skinned her to a biped. I have a male character with almost identical mesh and want to apply the female character's skin settings to him, so I don't have to redo all of the settings. I selected the female mesh, Skin modifier/ advanced parameters/ save/ "envelope #1.env". I…