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Reimport Mesh on High Detailed skulpt / ZBrush

bonum
polycounter lvl 3
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bonum polycounter lvl 3
Hello,

I need some help or at least some thoughts in solving my problem

I have a sculpted a head model. Its about 48 millions of polys with highest subdivision on level 7.
The problem is that I need to add Ear Sockets to it. When I reimport new base model on level 1 ZBrush crashed during reprojection every time. Then i try a trick with a  TPoseMesh and TPoseSub, it allows me reimport modified model at least but due to a new vertices and vertex count it looks like a mess.

I've polygrouped a model, group split it, got my Ear Sockets and reimport it, but then those pieces have a slightly blurred and jagged edges, Projection method also gives not the best results on edges and on a mesh to .

Is it possible to somehow reimport the hole modified model? Also exporting map for just one piece is easier. My current machine have 40 Gb of RAM.

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