Hi, I have a problem with max 2012 after baking a normal map texture is not auto updating in viewport reinstalling max and dropping all the settings to default does not solve the problem can anyone help me?
Still working on this film, its been wat a year now lol all animation is done and im moving on to the facial animation then compositing and rendering yay!! so heres a few updates on the modeling and where im at with it crits would be appreciated - mog! aware of the specularity problems on the floor sand layers already been…
Latest Update: Hi! The last time Riot made a contest I didn't know anything about 3D modeling. Now year and half later since I started learning finally have the chance to participate! I'm gonna be working on a visual update to our old little mummy. After 7 seasons I think it's time for our friend to be part of the fluffy…
Hi guys, we just posted a small update on our facebook page: https://www.facebook.com/quixeltools Where we showed some of the tests from the beta. Just thought some of you would like to know! Cheers!
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Hey guys! I've gotten some really great feedback from you guys and I've done my best to incorporate those suggestions into my textures. I would love to hear your feedback on these updated textures. My goal is a more realistic version of Corvo Attano's folding sword from Dishonored 2.
Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.