Hi, I have a problem with max 2012
after baking a normal map texture is not auto updating in viewport
reinstalling max and dropping all the settings to default does not solve the problem
i always bake to files only (in the RTT options) - the shell material/other options are crap and never work quite as you'd expect - and have the target map assigned in another material
2012 does seem to need a bit of a kick up the ass to get maps to reload but usually just jiggling the viewport is enough
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2012 does seem to need a bit of a kick up the ass to get maps to reload but usually just jiggling the viewport is enough