Hey Ruz! Yeah its going to be a combination of baked and mid poly weight shading. I view it this way, for the higher detailed stuff classic baking workflow would be best, as you can capture more details and the workflow is more forgiving than mid poly weight shading. Any extreme detailing ie. (modelling you wouldn't want…
Hi! Today I wanted to share with you this Blitzcrank game-ready model I've been working during this month. You can see more renders and 4k videos of the animated model on my Artstation link. https://www.artstation.com/artwork/mzE9vv Hope you like it!
Hi, when we speak about production ready models, what is better to use for 3d modeling of hard surface/props/weapons, maya, or max ? In other words, is it fine if i continue using 3ds max bcz i already use it for several years.
Did 99.8% of this at the end of 2023 so I feel like it's still appropriate to post in this thread. Concept for a boss idea for my small game project I've been working on. Tried to push my 2D abilities and figure things out in concept before moving to modeling. Can see a higher res image as well as modeling progress in my…
Hello! I'm looking for a second pair of hands in a 3dprinting enterprise of mine, I model and 3d print (in resin) mostly ww2 and cold war tech, though my dream is to come up with a wargame of my or our own design based around the conflicts of today (though thats something for the future :) ) If you like to model out cool…
Here are renders from models Keos Masons did for Gotham Knights! We were responsible for modeling and texturing these model. Thanks to Esther Quenneville and the internal team for integrating them and polished their textures. Art Director : Marco Plouffe Lead : Kevin Ochoa Artist : Farzin Izadyar (Retopo/UV/Texture),…
couple of month ago i try using parametric modelling on fusion 360 and it was a mind blown experience, and now i a bit lose motivation using traditional surface modelling especially for hard surface surface modelling can take a lot of time just for making a simple thing or adding a simple detail create a multiple scatter…
I absolutely love this style of modelling. http://www.kennethfejer.com/lowpoly.html I've been a pixel artist for years, and I'd love to know if there's a tutorial on this kind of mix between pixel art and low poly modelling? I've tried to just wing it, but it didn't turn out too good.
First model post on here. Just need some feedback on this model I made a week ago. Only Low Poly model with normal map. Next phase is to texture it, looking forward to that. Also ill add some renders of the High Poly for those who want to see.