I'm trying to combine several meshes of a low poly model to be better able to UV-unwrap. There are more than 100 small meshes scattered over one large mesh. See this screen (part of the whole thing): I would like to have one continuous mesh with somewhat decent topology to only have one UV-island in the end. I have tried…
When freelancing, I know it's normal to charge the client for tools you need for the job. But would that still the case if you intend to continue using the tools after the job is done? Since you would be benefiting from them beyond the scope of the job you were given.
This is my first time posting anything on polycount. I have been a long time admirer of this amazing site and thus would like a critique on a WIP of my main character Hector Lyrus for my Senoir Thesis film Project Continuity. I've been having some difficulty with figuring out a good coloring scheme for him at the moment…
Hello Everyone! Recently our project received quite a bit of attention, and we decided that we should make a recruitment post here for any people who may be interested in helping us out with this project! About the Project Project Contingency is a fan-made halo game set in the halo universe, it is currently being developed…
I made a model of a tree in maya, none of the branches are connected to the trunk of the tree via vertex, they are simply moved into place. I have combined all the meshes using the maya combine tool and exported to udk. When I apply my material it comes out half textured. Will I have to attach every limb of the tree via…
GGX "London" VS Bioshock. Didn't make the deadline but since I like the idea so much I will continue to work on it here. So to recap the idea was to combine the Bioshock infinite style with the Guilty Gear x level "London". As you can see there's still loads to be done, please let me know what you think trough this…
Going to continue my retrogasm entry here, as timing will not allow me to finish by deadline. Here is my current progress: What I am trying to go for is a final updated bipedal version of Shodan from the System Shock Series, also seeing this as a design challenge as well. Comments and critiques welcomed :) Turn Around:…
This is a must ! I am doing some modular work at the moment and Quixel sucks at this because the re-importer does not have a re-import mesh option. This imho has been overlooked as 99% of the tutorials are based on hero pieces. For Quixel to be a complete production texturing workflow all that is needed is that the…
hey dudes. just wondering if anyone else was having issues opening Mudbox or even Maya for that matter. I have a monthly subscription and things were working well for the past month or so but now all of a sudden on launch I get a window pop up that says I need to "Establish an internet connection to continue" wondering if…
Like this kind of procedural dents is there a way in Designer or Painter to make them continue on opposite side of uv split? I know I can paint it manually in screen projection but is there a way to do it automatically? I usually use another UV unwrap without splits and re-bake later . Is it only way?