Like this kind of procedural dents
is there a way in Designer or Painter to make them continue on opposite side of uv split? I know I can paint it manually in screen projection but is there a way to do it automatically? I usually use another UV unwrap without splits and re-bake later . Is it only way?
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someone made a node a few years back that did a pretty good job. It was on whatever they had before substance share and I think it was posted on here too.
any reason you dont want to use triplanar projection though?
yeah, triplanar would be a compromise probably . Thanks Poopipe. Wonder how this node works although. Triplanar projection too?
If memory serves it uses a position map and the UV direction maps to transform the sample points on the source map. not too complicated in principle but I'd expect it to struggle a bit with small UV shells
Thanks poopipe . Wonder if 32 bit UV coordinate bake as XY gradient could do same ?
you need the position map as well but yeah