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A way to make procedural details continue through uv seams ?

gnoop
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gnoop polycounter

Like this kind of procedural dents

is there a way in Designer or Painter to make them continue on opposite side of uv split? I know I can paint it manually in screen projection but is there a way to do it automatically? I usually use another UV unwrap without splits and re-bake later . Is it only way?

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