I made a model of a tree in maya, none of the branches are connected to the trunk of the tree via vertex, they are simply moved into place. I have combined all the meshes using the maya combine tool and exported to udk. When I apply my material it comes out half textured. Will I have to attach every limb of the tree via vertex point to make a continuous mesh or is there something I'm missing.
Replies
Turn on "2 sided" in the material properties.
I found a Tree Tutorial, at 13:18 he attaches his non continuous mesh branches to his trunk through attachment. I need to find a way to do this in Maya, as the combine mesh didn't seem to work.
Go to static mesh editor for the tree and look for a second LOD level with an additional material slot, then just assign the same tree material.
Yea, definitely looks like you have 2 materials assigned to the mesh. You probably assigned a material to a face instead of the whole model by accident or something. Just select the mesh in object mode in Maya and apply a material...and that should fix it.