Hi! I wanted to make a film of my scene for my portfolio but I have a problem that MRQ gives me different picture than I have in viewport. Antyaliasing settings It seems it can be also related to command r.Lumen.Reflections.MaxRoughnessToTrace. Now it's set to 1, but making it lower causes graphics issues as you can see.
Hi everyone, this is my first artwork trying to use a 3d blockout. I want to know how to improve the use of photos and the lighting, also if you think that I need to put more detail in the scene or something, anyway feedback about anything is welcome, thanks!
hello i was reading a lot of stuff abount normal maps i understand them quite a lot, but i have this model Here is WireFrame And HPM I dont know how to bake round edge, should i add some supporting edges and bend them into the HP shape ? I have problem only with round or Cylindrical objects, sometimes there is wavines.
Hello, There is a collection of 30+ Aline Planet Bitmaps available for artists at Gumroad. They are mostly Lat-Long, some are cross, all are seamless. From 0$ to 2$. Varied resolutions.
Hey guys , another robot up for critiques - Realised the design started to suffer as soon I started to noodle the details. . Have at it :D Thanks in advance ! -V
I want to bake out a map where the shells are solid color, but different colors on every shell. This will make texture work on this large multi piece object very helpful.
Looking forward to achieve this but stuck with lighting. Need help with that. This is what i need to achieve. This is what i got. Just a beginner and need to improve my skills. All comments are welcomed.