Do you guys know a site to learn to make modular assets in maya/zbrush. Don't have to be a tutorial, it can be a video showing the whole proccess or a pdf or something. I would really appreciate that! :)
That's one way of doing it, but that's not modular at all. All the resources I posted are about modular approaches. Not necessary to use, but it is a good skill to learn, and can really help improve quality.
Texture atlas, or packed texture, same thing. The modeling style is called modular, ala the Mod Facade Challenge. More modularity info here: http://wiki.polycount.net/CategoryEnvironment