Hello Polycount, Back with my next portfolio piece, a Sci-fi corridor based of the concept art from Star Citizen. After attending a talk and seeing the awesome work they did I had a browse and stumbled upon this concept art which I really liked the look of so I thought I go about creating it for a portfolio piece. Thought…
This is a question I have been battling for five years. even though i am not yet as good as I want to be in both 2D and 3D art especially 2D art. I am still able to progress adecuately. In this tutorial I will like you to go through this amazing adventure as how I found a way of using my crappy 2D sketch along side my 3D…
Current Progress: Finished! - Any feedback is welcomed. https://www.artstation.com/artwork/1bPze ------------------------------------------------------------------------------------------------------------------------------------------------------ Hi Polycount! I'm posting to share a 3D weapon I've been working on. I've…
Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Happy Thursday Everyone, I've created some cool new metal texture images and uploaded them onto this page on my site: TXR - METAL - (Tile-able) https://soundimage.org/txr-metal-seamless/ As always, they're 100% free to use with attribution, just like my thousands of other images, music tracks and sounds. Speaking of which,…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
Greetings Polycounters ! I've decided my portfolio really needs some hard surface bits, so I wanted to model a gun. On top of that, I wanted something with a mixture of hard surface and organic shapes to show off that I can do that sort of thing (hopefully). I searched the interwebs for some good designs, and came up with…
Thanks for the answers thus far. The expert is involved with comics to film licensing. The "tip" was basicly "make some clay models of your characters for visualizing rendering cgi/ video game graphics." The slideshow I saw showed what looked like a flexible clay model being photgraphed digitally against a green…
Hey everyone! I started this project back in April but have slowly been making progress on my own while going to school (so extra character design and Illustration work.) I'm posting this as a walkthrough for my process and any feedback that could be given (I would highly appreciate it, always striving to be better.) I…
some nice progress in here! @ M4rt3: nice progress on the face, getting some good likeness to the concept, maybe try and define the cheek bones and jaw line a little more as its reading a little lumpy atm @ PyrZern: nice job on the character so far, I would make his legs read thinner as they do in the concept and try and…