![Image: https://us.v-cdn.net/5021068/uploads/editor/el/u7qbr5ajafzl.jpg](https://us.v-cdn.net/5021068/uploads/editor/el/u7qbr5ajafzl.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ze/ugbl4q97lw1f.png](https://us.v-cdn.net/5021068/uploads/editor/ze/ugbl4q97lw1f.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/dj/5dak7lyo5zc4.png](https://us.v-cdn.net/5021068/uploads/editor/dj/5dak7lyo5zc4.png)
Для начала я экспортировал свою модель из Fusion 360 в Zbrush.
![Image: https://us.v-cdn.net/5021068/uploads/editor/mj/apj7obpnns9q.png](https://us.v-cdn.net/5021068/uploads/editor/mj/apj7obpnns9q.png)
Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish function to create the chamfers and the brushes to transfer the history.
![](https://us.v-cdn.net/5021068/uploads/editor/mr/4bl3yjnjdy0v.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/qb/nhyizb7j6xx7.png](https://us.v-cdn.net/5021068/uploads/editor/qb/nhyizb7j6xx7.png)
I also use Polish Crisp Edges to create more correct bevels, and Polish By Features to smooth the edges.
![Image: https://us.v-cdn.net/5021068/uploads/editor/u5/pt730579hysr.png](https://us.v-cdn.net/5021068/uploads/editor/u5/pt730579hysr.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/71/hl2jl1z2wyx1.png](https://us.v-cdn.net/5021068/uploads/editor/71/hl2jl1z2wyx1.png)
Now about brushes, to give the material basic scuffs, spar lines, dents, plating, welding and so on, I used the following brushes:
1. Variations of the standard brush (example):
![Image: https://us.v-cdn.net/5021068/uploads/editor/fi/9m3chm63ldcm.png](https://us.v-cdn.net/5021068/uploads/editor/fi/9m3chm63ldcm.png)
Also, since the ship is large, you can change the brush size in the settings for convenience:
![Image: https://us.v-cdn.net/5021068/uploads/editor/tc/p52v2nufa51s.png](https://us.v-cdn.net/5021068/uploads/editor/tc/p52v2nufa51s.png)
I used the Smooth and Flatten brushes for the damaged, dented edges.
![Image: https://us.v-cdn.net/5021068/uploads/editor/hv/tp0lvjvosqq5.png](https://us.v-cdn.net/5021068/uploads/editor/hv/tp0lvjvosqq5.png)
I used the following brush variation (along with the Smooth brush) to create the basic uneven geometry:
![](https://us.v-cdn.net/5021068/uploads/editor/my/mpywigbb3sas.png)
Also, you can play with the parameters to get other material effects you want (as an example, based on only two parameters):
![Image: https://us.v-cdn.net/5021068/uploads/editor/pb/4va7qtg14v2n.png](https://us.v-cdn.net/5021068/uploads/editor/pb/4va7qtg14v2n.png)
You can also still get, as an example, particle elements, also from a variation of the above brush, or experiment with other brushes:
![Image: https://us.v-cdn.net/5021068/uploads/editor/sm/h2jdxltbh1va.png](https://us.v-cdn.net/5021068/uploads/editor/sm/h2jdxltbh1va.png)
![](https://us.v-cdn.net/5021068/uploads/editor/2e/w6o2lr36owtk.png)
To simulate paint, I use a ready-made brush pack that I purchased on ArtStation. You can make your own, but I found it quicker and easier to use the ready-made version.
![](https://us.v-cdn.net/5021068/uploads/editor/m5/23pca7u7o20b.png)
![](https://us.v-cdn.net/5021068/uploads/editor/ai/go8uem809bdd.png)
![](https://us.v-cdn.net/5021068/uploads/editor/2o/zpiabzf51oki.png)
![](https://us.v-cdn.net/5021068/uploads/editor/f9/bti5liy2ki8v.png)
![](https://us.v-cdn.net/5021068/uploads/editor/74/w082vtxj2r3s.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/id/qihr7ig2jad9.png](https://us.v-cdn.net/5021068/uploads/editor/id/qihr7ig2jad9.png)
Of course, some of the elements you may not meet in real life, but to emphasize the contrast of the art and history, these elements have a place to be, and it's all a matter of taste.
Also, all elements have increased contrast for the most correct and clear display of them in the future on the Normal Map.
![Image: https://us.v-cdn.net/5021068/uploads/editor/dj/rfbkjuwkwhr4.jpg](https://us.v-cdn.net/5021068/uploads/editor/dj/rfbkjuwkwhr4.jpg)
Other renders:
https://www.artstation.com/attknin