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Для начала я экспортировал свою модель из Fusion 360 в Zbrush.
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Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish function to create the chamfers and the brushes to transfer the history.
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I also use Polish Crisp Edges to create more correct bevels, and Polish By Features to smooth the edges.
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Now about brushes, to give the material basic scuffs, spar lines, dents, plating, welding and so on, I used the following brushes:
1. Variations of the standard brush (example):
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Also, since the ship is large, you can change the brush size in the settings for convenience:
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I used the Smooth and Flatten brushes for the damaged, dented edges.
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I used the following brush variation (along with the Smooth brush) to create the basic uneven geometry:
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Also, you can play with the parameters to get other material effects you want (as an example, based on only two parameters):
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You can also still get, as an example, particle elements, also from a variation of the above brush, or experiment with other brushes:
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To simulate paint, I use a ready-made brush pack that I purchased on ArtStation. You can make your own, but I found it quicker and easier to use the ready-made version.
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Of course, some of the elements you may not meet in real life, but to emphasize the contrast of the art and history, these elements have a place to be, and it's all a matter of taste.
Also, all elements have increased contrast for the most correct and clear display of them in the future on the Normal Map.
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Other renders:
https://www.artstation.com/attknin