Greetings Polycounters !
I've decided my portfolio really needs some hard surface bits, so I wanted to model a gun. On top of that, I wanted something with a mixture of hard surface and organic shapes to show off that I can do that sort of thing (hopefully). I searched the interwebs for some good designs, and came up with the following, which I'm going to try to duplicate:
Current Progress:
(Problem areas: Scope is bad - Going to redo, 'cheeck-rest' looks bad every time I model it, so I'm going to leave it out completely, handle is a separate mesh from the rest of the gun to preserve as much mirroring as possible.)
![day4.jpg](http://4.bp.blogspot.com/-gB4YIOBOi8k/UPBAR5r8PVI/AAAAAAAAAEY/UsuALYmFUxQ/s1600/day4.jpg)
So far, progress is pretty slow. This has taken around 14ish hours total, which is less than adequate, considering how blobby some of the organics is. I'll try to keep in-progress images coming so people can voice concerns and complaints.
Edit: I'll be out for the weekend, more progress Monday !
![:D :D](https://polycount.com/plugins/emojiextender/emoji/twitter/grin.png)
Comments, criticisms, and rants are enjoyed and encouraged~
Replies
The best example I can think of is this:
You can try and make it look somewhat mechanical.
@AlexCatMasterSupreme - So, you think I should make more harder edges, and keep only the straight-forward curves? I think that's a good way to go. It would definitely make it a whole lot easier, and probably make it easier for a viewer too.
Thanks for the comments!